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About Me
I am a Dedicated Environment Artist with a strong background in creating visually engaging and realistic 3D environments for video games.
I recently graduated from Gnomon School, where I gained experience in optimizing assets for real-time performance using industry-standard tools such as Maya, Unreal Engine, Zbrush, and the entire Substance suite.
I am passionate about designing immersive worlds that enhance gameplay and storytelling and eager to bring my artistic vision and technical abilities to a collaborative team as an Environment Artist.
Education
Gnomon School of VFX, Games and Animation
2022-2025
Santa Monica College
2018-2021
Personal Skills
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Strong visual storytelling
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Composition and cinematic framing
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Lighting sensibility
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Color and material awareness
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Efficient problem solving
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Optimization mindset
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Adaptable and flexible
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