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About Me

I am a Dedicated Environment Artist with a strong background in creating visually engaging and realistic 3D environments for video games.

I recently graduated from Gnomon School, where I gained experience in optimizing assets for real-time performance using industry-standard tools such as Maya, Unreal Engine, Zbrush, and the entire Substance suite. 


I am passionate about designing immersive worlds that enhance gameplay and storytelling and eager to bring my artistic vision and technical abilities to a collaborative team as an Environment Artist. 

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Lets Connect!

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